Game on with laser scanning
Chapter 1: Introduction
Author: Andrey Leonov & Sergey Kotelnikov, October 2016
When one of the regional branches of the Russian electricity distribution company needed a visually realistic training technique to prepare engineers, it turned to TetraVision, a survey firm using terrestrial laser scanning and 3D modelling since the early 2000s.
Developing a Game Based Learning (GBL) or Serious Game programme for support of maintenance and planning repair works as well as staff training and education, the firm produced a precise geometrical 3D model of industrial objects at an outdoor switchgear 110 kilovolts, a part of power substation 220 kV, with a total area of 2 hectares. As part of the project, the firm also created its own standalone software application with a required functionality and simple interface.
Explore next chapter: Gaming in 3D
Story: Game on with laser scanning
Chapter 1: Introduction
Chapter 2: Gaming in 3D
Chapter 3: Proving GBL for training